



I find that you actually don’t need to run more lands than usual to make windgrace work, in fact I find that the strength of windgrace is that he can function pretty easily with limited resources - my goal normally is to get him down turn 3 with two fetches in my graveyard - I can easily use that to push my game plan another two turns ahead with his -3 ability and then I can use his +2 to flush away either excess lands I don’t need or other dead draws. To reuse my turn one fetchland if I keep a two land or one land (with sufficient ramp) hand. I also play things like ] and ] to have access to lands in my graveyard, along with wrenn and six. I play as many mana dorks as I can fit including ] and ] along with all of the legal fast mana that costs 0 or 1 that I don’t need to pay to untap (think legal moxes and mana crypt). The amount of lands I run isn’t what I focus on, rather what’s more important is my ramp, land ramp and land recursion. Golgari cards that support self-mill and synergize with Kagha include Grisly Salvage, Sultai Ascendancy and Skull Prophet. I play 38, with all 11 possible fetches (9 colored fetches, fabled passage and prismatic vista), the three shocks, the three original duals, tango lands, the bicycle lands, the jund triome, field of the dead, valakut, dark depths, the two lands that can copy other lands (I think vesuva and thespian stage) and then a handful of each basic.
